Commander players often dont pack much in the way of graveyard hate, so Im all about cards that can come down early to deal with reanimation targets and the like and then provide a big upside later in the game
Snare Tactician should let me strategically open up my opponents to each others' attacks, hopefully leaving me able to survive into the mid or late game
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The magic of Kaalia is that commanding dragons is just one of its part-time jobs, with angel commander and demon commander being the other two and nearly every Magic set features some new dragon, demon, or angel, so this amazing Mardu card always has fresh new toys to play with, and its just as threatening now as it was in the early days of EDH