So, you basically exchange the not-so-useful card in your Hand with a random Pokmon card in your deck (highly likely to be Kirlia)
This makes them high-risk, high-reward because the benefits they offer are balanced by the idea that your opponent gains more from bringing them down
In my opinion its easily the best looking tin theyve ever come out with
![hoopa ex pokemon card value Game/[SV3a] Raging Surf]Hoopa 078/062 SR Foil | Buy from TCG Republic and put them into your hand Pokemon Hoopa EX | Mercari](https://i.ebayimg.com/images/g/NyAAAeSwdNtpphYC/s-l225.jpg)
Here's a list of my favorite cycling cards for under $2: Scarab Feast, Aura Extraction, Censor, Clear, Miscalculation, Rapid Decay, Wipe Clean, Complicate, Expunge, Forsake the Worldly, Radiant's Judgment, Rescind, Resounding Wave, Spell Snip, Swat, Unburden, Akroma's Vengeance, Cast Out, Lay Claim, Decree of Silence Disruption: Jhessian Zombies, Noble Templar, Sanctum Plowbeast, Shoreline Ranger, Eternal Dragon, Ancient Excavation, Gleam of Resistance, Migratory Route Landcyclers: Barren Moor, Blasted Landscape, Drifting Meadow, Lonely Sandbar, Polluted Mire, Remote Isle, Secluded Steppe Lands: Angelsong, Gilded Light, Akroma's Blessing, Rune of Protection: Black (the entire cycle) Protection: Wander in Death Recursion: Cloud of Faeries, Esper Sojourners, Vizier of Tumbling Sands, Scion of Darkness Untap: Curator of Mysteries, Horror of the Broken Lands, Dirge of Dread, Decree of Justice Other: Cycling Zur ($53) Here's a sample list to give you an idea on how all the pieces can fit together: Whenever I build a deck, I start with a base ratio of 50 mana sources (lands + ramp), 6 spot removal, 3 board wipes, 10 sources of card advantage (mostly card draw), 2 recursion, 1 graveyard removal, and 2 flexible tutors
![hoopa ex pokemon card value Game/[SV3a] Raging Surf]Hoopa 078/062 SR Foil | Buy from TCG Republic and put them into your hand Pokemon Hoopa EX | Mercari](https://tcgplayer-cdn.tcgplayer.com/product/153074_in_1000x1000.jpg)