Here, the requirements to combo off include milling Pili-Pala or Basalt Monolith (to give Trazyn a self-untap ability) plus any artifact which can tap to produce more than three mana at a time, producing a profitable mana loop
Apart from lands, ramp, draw, and removal, I would make the other categories "enablers" for cards like Awakening Zone and "payoffs" for cards like Dictate of Erebos You might notice you're not running too many ways to generate enough tokens and a tad too many sac outlets or payoffs that aren't triggering often enough
One of the things that has remained constant is the design on the back of Magic: The Gathering cards for obvious reasons, namely that you need to ensure that no matter what set a Magic card is from, it should be completely indistinguishable from any other card in a deck
The pump can help push through a bit of extra damage, though, and should get consideration for a cast before your attack step